Does it literally make the opponent drop their weapon, or just unequip it, or what?--Julia 13:43, 15 August 2010 (UTC), This is a little confusing. Column 3 Edit. Does anyone know why this is happening and how to fix it? Hand To Hand Weapons - posted in Oblivion Mod Requests: I am a Hand To Hand Expert, but I hate the fact that I can't apply poison or use any enchantments. Are there any console commands that would let me do this? This makes Hand to Hand quite a powerful 1v1 skill, as you can stun lock an enemy and deny them the chance to hurt you much. --66.29.169.1 21:15, 24 May 2008 (EDT), I have personally tested it, and strength above 100 adds more hand to hand damage. increase the chance of disarming someone to 50% for both the player and AI, thanks, Wep — Unsigned comment by 88.108.100.93 (talk) on 21 October 2008, Watching the two NPC's training for the arena for some time (In the district of the arena itself, upon one of the two greek temple alike plazas where they both sleep as well.) 100% resistance to paralysis. If I want to do realistic damage to enemy, I have to set it to full easy, and then I'm godlike. The lightest weapon is no weapon at all, It combines better with torches: 1handed weapon + torch => blocking (with weapon) + light. This page was last modified on 9 March 2019, at 16:13. i … And since the designer didn't want to let this become viable as a non-lethal combat form, then there's no need to be squeamish about the true brutality of it -- let's go for the gouged eyeballs and crushed windpipes. At 100 Agility and 100 Marksman, the damage multiplier for ranged … It's NOT "useless," even at higher levels, but it is difficult. A build you posted can use Hand To Hand just as well as any other build. For some reason Branwen and Saliith are not sparring with each other so I get no H2H bonus. Share. High speed isn't that much higher than a daedric dagger, which can be enchanted for extra effect per hit and used with a shield. — Unsigned comment by 71.191.0.13 (talk) on 4:40, August 31, 2011, No, but there are mods. Since there's no real way to deal great damage with your fists, your best friend will be spells that improve your survivability. Heres how to prove this. Thank you for taking a peek at this. Is this a glitch, something to do with it being a Necromancer's spawn and not a 'real' ghost, or because at the time I had the difficulty slider all the way at the bottom? However, upon looking on the Hand to Hand page, the Weapon page, as well as the Race page, I find nothing even hinting at such a possibility. Hand to Hand Training (TrainingHandtoHand) Stage Finishes Quest Journal Entry; 10: I need to speak with Helvius Cecia in Bruma about training hand to hand combat. You think your smarter than me? It's a bit of a hindrance for me. —Dillonn241 (talk) 11:08, 17 September 2018 (UTC), Current: Another is that attacking with Fists may cause the enemy to stagger a bit, holding his face (in contrast to the normal stagger animation, in which the target in question will simply slump his head a little); indicating that you broke his nose, or maybe knocked out a tooth. I did the quest so he would fight back i didn't level up the whole fight but after i beat him i went up 4 levels what happened? A master in hand to hand can knock enemies down with the forward power attack. Low damage is the common complaint. Since you can get those bands to fortify hand to hand early on from the arena, I would take endurance over damage. It seems only reasonable that a taller race might have longer arms, and thus be able to reach farther with their fists. The biggest problem with it is that you'll never do a whole lot of damage, so fights last a relatively long time. Very short range, you have to get close up on the target to hit reliably, which makes it all to easy for them to slip out of angle of attack, making your hits far less reliable. Hand to hand blocks 0.25% damage per skill level, but only against unarmed opponents. For uncapper mods: Damage will now scale properly when raising stats beyond their normal limits. Hand to hand can still be accomplished even without having a dedicated skill though, as will be explained throughout the guide. Most of the tactical movement you can use with other weapons are going to fail with fists, because you lose the target far too often. Hand to hand was a complete skill in Morrowind and Oblivion, however, it is absent from this game. i.e. Damage = 1 + 10.5 * (Strength/100) * (HandToHandSkill/100) Or, you can go to the skills section of your journal, highlight "Hand to Hand" and you will see a number. There are quite a few links to this page though, so I want to make sure there's not a good reason for naming it this way before changing it. if you wanna level up efficiently, you would pick the major skills that you would use the most. Hand-to-hand is viable enough as it is, as long as you have enough skill, which applies to any weapon in this game, really. At higher levels, say 20 and up, anyone can get hold of Umbra, a sword with 28! In the vanilla formula it hardly mattered, … (Also Luck attribute problems) Hey everyone, I’m relatively new to this game (I’m on my second playthrough, first time around I did the MQ, Dark Brotherhood, and Mages Guild lines). This time I’m playing a Khajiit Thief/Monk. Any other bonuses, such as lowering the opponents fatigue is justified due to not being able to enchant your fists. But for Oblivion, no such settings exist in the Construction Set. I use magic a HtH skill of 15 with hands ) + light + fists will hit much harder seem! Also when on normal difficulty ( slider in middle ) have you, I have set. Will have to set it to only be possible with skeletons, and a few ‘ holy ’ spells. Spells, for I have to set it to luck Branwen and Saliith are not sparring each... Player to Gwyneth for any weapon that 's more dangerous, since that 's just of. Hand damages both health and stamina pools 've stashed in containers, either counted among living targets, I! 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