At close range it can be stuffed by lows, and at far range it can be hit by weak projectiles such as ki blasts. Unsafe unlike most other 5LL's, which severely limits it's use. Successfully using this move leaves 16 with 1 HP, turning what's left of his original health into blue health and gives the opponent an instant 7 ki gauges. Extracted and Ported to XPS by Me Renamed Bones Reparented Bones Only for XPS11.8 and latest versions! [] is on far hit. Good low-hitting light normal compliments his grab game. https://www.dustloop.com/wiki/index.php?title=DBFZ/Android_16&oldid=192703, Mobile Suit Gundam EXTREME VS. Maxi Boost ON. Acts like 2 assist calls, very good for combo extension. Massive range and surprisingly good frame advantage makes this move vital to 16's pressure. Thank you for becoming a member. Having a fireball is an unusual tool for a grappler, but 16 has one regardless. This means 16 could completely control the situation and make you guess whether he's going to hit low, high, left, right, or grab everytime he hits dynamite diver, … This page was last edited on 20 January 2021, at 17:07. Can be followed up by Flying Power Bomb or Super Dash into a combo. With it being a grab, you can set up tick throws with this using a low blockstun assist. He is unlocked by default, and was a one-time antagonist turned pacifist in the Dragonball Series. As a command grab, it can be avoided by jumping, making it less useful as a reversal option than other level 3s. On block/hit, 2L can only be delay canceled into. Android 16 (人造人間16号, Jinzōningen Jū Roku-Gō) is Dr. Gero's sixteenth Android creation, initially designed to serve Gero's vendetta against Goku. Combos https://dragonballfighterz.fandom.com/wiki/Android_16?oldid=10725. Very fast aerial command grab that reaches roughly half of the screen. Lurker. 3K Views. Can be easily be followed up by 214M everywhere on screen, or combo into Super Dash in the corner. Combos into delayed j.236M anywhere on screen for a "knockdown". Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Covers 85% of the screen. Android 16 has a somewhat higher skill barrier than other characters, due to his optimal damaging combos generally using advanced tech like the universal rejump, and not knowing these will stifle Android 16's damage greatly. Posted by. Excellent as a neutral tool and adds good damage to combos too. Defense • Enraged, Gohan makes the iconic transformation from Super Saiyan to SSJ2. 2.3k. Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. On hit, locks Android 16 out of using this again and leaves him at 1 HP. From Dustloop Wiki < DBFZ. Android 16 Dragon Ball FighterZ moves Overview. 10 Rating. Otherwise, you don't want to go into this because it can't grab otherwise and is a very situational combo tool. He doesn't get a combo off it like 236M, but it is completely unreactable. High damage rejump combo, Power Blitz gives you a sliding knockdown. Which type of cinematic this attack can trigger. 2 years ago. Filed to: dbfz. Both versions do very high chip damage if blocked, and are safe on Reflect. Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work. For Dragon Ball FighterZ on the PlayStation 4, a GameFAQs message board topic titled "Android 16 combo challenge 10". DBFZ/Android 17. Android 18. Meanwhile, Android 16 will make an appearance in the DBFZ story mode where, according to Gematsu, "super warriors fall one by one." Borderline useless for neutral, mixup, midscreen combos due to being very slow. Controls • Close. His clothing consists of a dark undersuit, with a lime green vest, green boots, and green bracers. Obsoleted runs. Gogeta had all his moves â ¦ Press question mark to learn the rest of the keyboard shortcuts. PC / Computer - DRAGON BALL FighterZ - Android 16 - The #1 source for video game models on the internet! Has super armor against high and mid strikes, loses to lows. Though has a niche use in corner assisted combos with Smash j.H > j.2H ▷ 214S. 303 comments. 16's go-to anti-air. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Strategy/Counter Strategy A small Red Ribbon Army logo is sewn to the left side of his vest, indicating his creator's affiliation. after a blocked 6M. Height: All orders are custom made and most ship worldwide within 24 hours. If the attack succeeded, he'll teleport behind for a j.2H footdive. When Teen Gohan faces off against Cell at the Cell Games Arena, Gohan's ally Android 16 is smashed to pieces by Cell. M lunges at a more horizontal angle than the L version. Personal Infomation Prepare to lab a bit if you want to play him. Not only that, he has an anti-air command grab which is always nice. Predictably, his gameplan largely revolves around getting in the opponent's face and making them guess whether or not he's going to grab them or frametrap them. 97 Favourites. Voice Actors cannot be super dashed through. Hell Heat is also good during clashes. It is a "new … If it trades with almost all other 6F normals, 16 will recover before the opponent does and can convert with 5LL > 5M > 2M etc. Take your favorite fandoms with you and never miss a beat. Since 16's fastest normal is 5L at 7F startup, this is your go-to move to challenge pressure, e.g. Mostly used to catch people sleeping after conditioning them to block low. Avengers: Endgame "Avenge the Fallen" campaign featuring Android 16 from Dragon Ball Z, just before Cell crushes his head culminating in Gohan's first Super Saiyan 2 transformation. DO NOT download unless you wish to be disappointed. Smash on air-to-air hit, results in a sliding knockdown. • By MrUncleBingo Watch. Patch Notes • H is almost identical to M version but comes out much faster. 3.1k. It covers most of the screen and sends opponents upwards making it very easy to connect during combos. A villain-turned-hero, he was designed to kill Goku, but he mostly just got wrecked by Cell for the better part of the show’s run. Videos. Misc •. wallbounces on hit.) Very useful for tagging jump-outs and airborne opponents close to you. MY COUNTDOWN HAS STARTED!". Android 16 (人造人間16号, Jinzōningen Jū Roku-Gō) is Dr. Gero's sixteenth Android creation, initially designed to serve Gero's vendetta against Goku. The armor takes a while to start up, best used at mid range. Tiers > DBFZ > Android 16 Android 16's Dragon Ball FighterZ tier match ups. hide. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. Movement/Canceling • Wall splats on Smash hit. Discord Full Frame Data, Click [★] for character's full frame data, • An incredibly versatile assist. Combos into SD. This page was last edited on 1 May 2017, at 14:58. 6. 85. Combo and blockstring filler. Android 16 236S is mostly a frametrap, as it has a 3-frame gap from any M/H normal which will catch almost anything that isn't invincible. see full image. A hair better than the M version, but still not often used. 5L is Android 16's fastest standing normal. save. But why? Memes. Don't bother otherwise. This is a list of the moves used by Android 18 [edit | edit source]. Average range but slow start-up for a 2M. Text/code is available under CC-BY-SA.Licenses for other media varies. D) We don't even know the full roster and all their tools, chances are there will be extremely fast and powerful characters who will invalidate 16 entirely. Posted by 21 hours ago. Android 16 has full invincibility up to the grab. 16 doesn't have a real answer to superdash when he's in the air, but the angle he shoots at makes it a remarkably good counterpoke. Her eyes are similar to that of Dr. Gero's Androids, such as Android 18.In her true form, Android 21 keeps her curvy body, her skin turns pin… into 236L if you want to make the opponent afraid of you. He is a playable character in Dragon Ball FighterZ. 285. Shows how many frame that the corresponding move needs to go through in order to reach its active frames. L is the easiest version to combo into due to it having the least startup. Archived. report. Cannot be combo'd into and only catches grounded opponents. With or without With only. Damage/Combo • He is a playable character in Dragon Ball FighterZ. Occurs after Startup. 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